I'm Ayaan Anand.
Game Designer
Hi, I'm Ayaan Anand, a Master's graduate in Digital Media from Drexel University, Philadelphia, with a Bachelor's degree from the University of York, UK.
My passion lies in Game Design, I want to specialize in creating compelling concepts, immersive worlds, and innovative ideas that bring games to life. I want to create experiences that are thought provoking and spark imagination.
Projects
01
Redoing Company Website as a UX Specialist
While working at MorelandConnect, I was responsible for managing and publishing web pages for the company website. It was a design heavy project and my first time working in UX/UI outside of an academic environment.


02
Developing a serious game, Loan Fox
As a student at Drexel University I took a class on Serious Games. Within that class as an assignment, I with my teammate developed Loan Fox in a two week sprint.

04
Designing an Online platform for the
Philadelphia Consortium Museum
I had the privilege of working with the Philadelphia Consortium Museum on creating a virtual experience for all their museums. It was a complex, multidisciplinary project, with the individual museums acting as clients. The purpose of the project was to be culturally relevant with respect to modern-day technology. The problem area was that they needed an online virtual platform to host events and showcase some of their offerings online.
Experience
December 2023 - November 2024
MorelandConnect
UX Specialist
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Managed a rebuild of company website including UI mockups in Figma, while collaborating with marketing team on best practices and SEO optimization.
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Used Tailwind to build a user feedback page for underwriting inspections.
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Developed payment pages for a medical testing web portal, used HTML and CSS to design the gateway to the payment portals.
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Used Figma to prototype alternate screen designs for higher education portal.
March 2023 - July 2023
Drexel University
VR Game Designer​
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Created VR training game for EMS personnel to prepare them for potentially violent situations in the field. Used Oculus Quest 2 to run application.
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Designed two scenarios, one for VR, enhancing the training's realism and effectiveness.
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Leveraged motion sensing and 360° audio in VR for immersive, realistic training experiences.
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Successfully implemented VR interactable technology such as holding and moving objects.
May 2022 - June 2022
Drexel University
Game Dev/Manager
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Led and managed a team in developing a top-down stealth game using Unity.
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Coordinated roles and assignments based on team members' skills.
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Implemented dialogue system and stealth mechanics.
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Maintained and updated game design document, providing weekly progress presentations.
January 2022 - March 2022
Philadelphia Consortium Museum
Level Designer
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Led user research for virtual world platform, including conducting interviews and focus groups.
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Created user flows and interactive prototypes using Miro and Figma.
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Discussed and planned world design with Museum Leadership and Drexel Faculty.
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Presented research findings and design solutions to museum leadership.
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Collaborated within a variety of fields such as artists, programmers and UX designers.
October 2018 - June 2019
University of York
UX Designer
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Designed mobile app using user-centered design principles
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Conducted participatory research sessions and interviews to gather user insights.
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Developed wireframes using Balsamiq and employed rapid prototyping based on user feedback.
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Created user personas and journey maps to inform app design and functionality.