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I'm Ayaan Anand.

Game Designer

Hi, I'm Ayaan Anand, a Master's graduate in Digital Media from Drexel University, Philadelphia, with a Bachelor's degree from the University of York, UK.

 

My passion lies in Game Design, I want to specialize in creating compelling concepts, immersive worlds, and innovative ideas that bring games to life. I want to create experiences that are thought provoking and spark imagination.

Projects

01

Redoing Company Website as a UX Specialist

While working at MorelandConnect, I was responsible for managing and publishing web pages for the company website. It was a design heavy project and my first time working in UX/UI outside of an academic environment.

morelandconnect_logo_edited.jpg
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02

Developing a serious game, Loan Fox

As a student at Drexel University I took a class on Serious Games. Within that class as an assignment, I with my teammate developed Loan Fox in a two week sprint.

03

Working on Kin, a top-down 2D pixel game

This was one of the first games I made at Drexel University. The class was on game design and we had to collaborate with one another to develop a fun game.

Kin(2).gif
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04

Designing an Online platform for the
Philadelphia Consortium Museum

I had the privilege of working with the Philadelphia Consortium Museum on creating a virtual experience for all their museums. It was a complex, multidisciplinary project, with the individual museums acting as clients. The purpose of the project was to be culturally relevant with respect to modern-day technology. The problem area was that they needed an online virtual platform to host events and showcase some of their offerings online.

Experience

December 2023 - November 2024

MorelandConnect

UX Specialist

  • Managed a rebuild of company website including UI mockups in Figma, while collaborating with marketing team on best practices and SEO optimization.

  • Used Tailwind to build a user feedback page for underwriting inspections.

  • Developed payment pages for a medical testing web portal, used HTML and CSS to design the gateway to the payment portals.

  • Used Figma to prototype alternate screen designs for higher education portal. 

March 2023 - July 2023

Drexel University
VR Game Designer​
  • Created VR training game for EMS personnel to prepare them for potentially violent situations in the field. Used Oculus Quest 2 to run application.
  • Designed two scenarios, one for VR, enhancing the training's realism and effectiveness.
  • Leveraged motion sensing and 360° audio in VR for immersive, realistic training experiences.
  • Successfully implemented VR interactable technology such as holding and moving objects.

May 2022 - June 2022

Drexel University
Game Dev/Manager
  • Led and managed a team in developing a top-down stealth game using Unity.
  • Coordinated roles and assignments based on team members' skills.
  • Implemented dialogue system and stealth mechanics.
  • Maintained and updated game design document, providing weekly progress presentations.

January 2022 - March 2022

Philadelphia Consortium Museum
Level Designer
  • Led user research for virtual world platform, including conducting interviews and focus groups.
  • Created user flows and interactive prototypes using Miro and Figma.
  • Discussed and planned world design with Museum Leadership and Drexel Faculty.
  • Presented research findings and design solutions to museum leadership.
  • Collaborated within a variety of fields such as artists, programmers and UX designers.

October 2018 - June 2019

University of York

UX Designer

  • Designed mobile app using user-centered design principles

  • Conducted participatory research sessions and interviews to gather user insights.

  • Developed wireframes using Balsamiq and employed rapid prototyping based on user feedback.

  • Created user personas and journey maps to inform app design and functionality.

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